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Chapter 20 by JackSimth JackSimth

What paperwork, and what’s on the news?

Level 8 notes

Pathfinder + 3.X + 3rd party; Gestalt, 25 point buy

Half-elf Freelancer//Freelancer(Monsterkin)

Stats:

Point buy: 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 18 Cha: 25 points

Racial: +2 Cha (Half-elf): 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 20 Cha

Level 4, 8: +2 Cha: 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 22 Cha

Mythic: +12 Cha: 7 Str, 14 Dex, 7 Con, 16 Int, 11 Wis, 34 Cha

Inherent: +5 Int/Wis/Cha: 7 Str, 14 Dex, 7 Con, 21 Int, 16 Wis, 39 Cha

Eidolon: Str 19, Dex 15, Con 14; +4 cha: Str 19, Dex 15, Con 14, 21 Int, 16 Wis, 43 Chaf

Inherent: +5 Str/Dex/Con: Str 24, Dex 20, Con 19, 21 Int, 16 Wis, 43 Cha

Enhancement: +6 All: Str 30, Dex 26, Con 27, 26 Int, 22 Wis, 49 Cha

Level 1:

Freelancer(Regular):

½ BAB, d6 HD: 0 JP

Generic Spellcaster casting-1: 20 JP

10 skills points/level: 6 JP

8 class skills: 4 JP

Extra Feat: 10 JP

One Good Save (Ref): 0 JP

Archmage Arcana(Legendary Medium Archmage Spirit): Prepare two spells from any Arcane list for every level I have spell slots. 10 JP.

Divine Surge(Legendary Medium Hierophant Spirit): Prepare two spells from any Arcane list for every level I have slots.

=60/60 JP

Freelancer(Monsterkin)(apply extra JP feats here: 90 points): 4 class skills, one good save (Will) (0 pts)

Constructed (Young Arbiter, CR 1): Most Construct benefits, treated as both Construct and Outsider for spells and effects. 10 JP

From the Void (Necrophage Slasher, afflicted Peasant, CR 1): Don't eat, drink, breathe, sleep; immune to the hazards of space.10 JP.

Telepathic Caster(Formian Traits, via a Formian worker…. the 3pp one,not the Paizio or 3.5 one): Cast all spells as spell-like abilities: 10 JP

Autotelic (Ex)(from Trompe L'Oeil applied to a bat): Use Cha in place of Con for fort saves, HP, anything else: 10 JP

Rejuvenation (Degenerate Poltergeist, Bestiary 2): Reform in 2d4 days on the spot if slain: 10 JP

Natural Invisibility(Degenerate Poltergeist, Bestiary 2): Always invisible, not subject to Invisibility Purge

Embodiment Casting (Embodiment of Magic, Spheres power): Spheres CL = HD, with spell pool and such. 10 JP.

Well of Miracles (Primarcane template,spheres of power): ½ CL bonus Magic talents, can change them (and any others) out daily: 10 JP

Waxen Regeneration(Waxwork Creature Template): Regen 5/Fire that works without a con score and allows acting below 0 HP

Level 2:

Freelancer: 30 points:

Fused Link (Synthesist Summoner): Spend health to keep Eidolon from going too low

Alchemical Knowledge (Base, Su): Prepare two extra spells of each level, Alchemist list,Legendary Medium spirits

Mystic Lore (Base, Su): Prepare two extra spells of each level, any Psychic spellcasting list, Legendary Medium spirits

Monsterkin: 30+10 points:

Unearthly Grace (Su) (Young, Drunken, Degenerate Wyrgrove Nymph, Spheres of Power Bestiary): +Cha mod Racial saves and Deflection AC

Font of Magic: Unlimited spell points, cha mod/round (Primarcane template)

Powers of Faith (Walking Deity template, Spheres of Power, applied to a young, Degenerate, Mythic Human Skeleton): Gain powers of Faith of a Mythic-10 deity (complex)

Mythic Outpouring (Walking Deity): Unlimited use of Mythic power

Level 3

Freelancer: 30 points

Mettle (Hexblade): Fort/Will partial -> negates

Medium’s Guidance (Legendary Medium Bound Spirit); Prepare two spells of each level from the Medium list: metamagic does not increase Casting time

Overmind Psionics: Prepare Psionic Powers, 2 per spell level; power by spending spell slots

Monsterkin: 30 points:

Immortal (Deep One): Don't age, immune to magic aging

Magical Mastery (Bound One template): +2 Spheres CL

Unassailable power (walking god template): Ignore AMF, dead magic, and similar effects

Level 4

Freelancer: 30 points

Casting (2nd level spells)

Attuned Mysticism (Adept Godling): Tune spells to affect other types: 1 + ⅕ CL. Outsider.

**** of Personality (Clever Godling): Cha to saves and three skills instead of normal attribute (Disable Device, Perception, Sense Motive)

Monsterkin: 30 points

Technological Wonders (Young, Degenerate, recycled Construct terraformer): All abilities are permanent and non-medical

Domain Mastery (Walking god): Three domains, three Spheres talents from each associated domains

Cat’s Luck (Su): From Silvanshee: Cha as Luck to saves; 1/day grant same to an ally

Level 5:

Freelancer: 30 pts

10: Shaman Hex(Secret(Ex): Bonus Metamagic Feat: Energy Substitution(Cold)): For no other reason than to have the Secret class feature to qualify for Secret of Magical Discipline

10: Fortune Hex (Shaman): Target rolls twice and takes better 1/round

10: Misfortune Hex(Shaman): Target rolls twice and takes worse

Attuned Mysticism advances: +Humanoid

Monsterkin: 30 pts

10: Reflective Hide (Monster of Legend: Constant Spell Turning)

10: Fractured Dimension(Despiser Creature template): Swift: Plane Shift / Greater teleport, std: Can bury someone in the ground/wall, see ability

10: Rapid Actions (Quickling Creature: Extra std/move each round)

Level 6:

Freelancer: 30 pts

10: Spells (3rd)

10: Intuitive Aesthetics Hex from Artistry Shaman Spirit (via Spirit Guide Oracle): All Wis-based skills use Charisma instead

10: Hex (Lore Spirit, Shaman): Benefit of Wisdom: Use Wis instead of Int for skills. Becomes Cha with prior.

Monsterkin: 30 pts

10: Blessing of Pain (Joyful Thing, CR 6): +Cha Profane AC, Saves, attack/damage

10: Quickling Casting(Quickling Creature: Cast a spell as an attack action)

10: Meld(Su): From Ghostly Visage: 1/round merge with a corporeal host

Level 7:

Freelancer: 30 pts

10: Marshall Minor Aura: Motivate Charisma (add Charisma mod again to checks involving Charisma)

10: Fabricate Tech(Technomancer, Starfinder): Sacrifice a spell slots to make a technological item of spell slot*3, max level. No disposables, weapons, Armor, magic.

10: Fabricate Arms(Technomancer, Starfinder): Sacrifice a spell slots to make a technological weapon/armor of spell slot*3, max level.

Monsterkin: 30+10 pts

10: Share Spells(su): From Ghostly Visage: Spells cast on myself affect my host

10: Telepathy (Chrestomath Caulborn): 1 mile telepathy

10: Divine Providence: Roll Double Tier (limit die size) whenever I’m rolling, max Tier/round (note: Tier 12 for calculations from Mythic Paragon)

10: Change Shape(Shapecharge, Large or Smaller): Phasm

Level 8:

Freelancer: 30 pts

Spells(4th)

10: Instant Upgrade (Technomancer, Starfinder): Spend a spell slots to add an Armor upgrade of level spell level*3, max level.

10: Spellshot (Technomancer, Starfinder): Link a spell to a ranged weapon's target.

Monsterkin: 30 pts

10: Fey Power (Young, Drunk Cu-Sith, Spheres of Power): +Cha to attack, damage. CMB, CMD

10: Profane Gift(Succubus: Profane Temptations, Gift of Transformation)

10: Dimension Mastery (Dimensional Shambler): Ignore Dimensional Anchor style effects with a move action and a skill check

Traits:

Trap Finder (Campaign): +1 Trait bonus to disable device, can disable Magic traps, disable device is class

Seeker (Socal): +1 Trait bonus to Perception, Perception is class

Flaws:

**** (-1 AC)

Poor Reflexes: (-3 Reflex saves)

Feats:

Half-Elf:Skill Focus(Perception)

1st: Extra JP(Monsterkin)

Flaw: Noble Scion(War): Charisma to init, replaces Dex.

Flaw: Extra JP(Monsterkin)

Freelancer: Extra JP(Monsterkin)

Oath 2: Extra JP(Monsterkin)

3rd: Fleeting Spell: Cut spell duration in half, make dismissable, easier to dispel, and less aura

5th: Bonded Mind

Oath 6: Counterspell (Spheres of Power)

7th: Extra JP(Monsterkin)

Skills: All are class (Karmic Blessing repeatedly), all are at full ranks (Enable Function(Open Minded) repeatedly). Calculate modifiers as needed.

All have: +8 Ranks, +3 Class, +7 (Fell Energy Untyped: Visualization of the mind/body), +6 Luck (Fell Energy Ascendant Spell Divine Favor), +6 Morale (Fell Energy Ascendant Spell Heroism), +6 Insight (Fell Energy Bestow Insight at CL 10)=+36

Skill checks are thus:

Str: +36 all, +10 Str=+46

Dex: +36 all, +8 Dex=+44

Acrobatics when Jumping: +20 Enh (Jump), +12 Racial (Expeditious Retreat)=+76

Escape Artist: +8 Racial (Eidolon)= +52

Fly: +7 (Fell Energy Mythic Augmented Fly spell): +51

Int: Use Cha

Wis: Use Cha

Cha: +36 all, +19 Cha, +19 motivate Charisma = +74

Perception (**** of Personality): +8 Racial (Eidolon), +2 Racial (Half-elf), +3 Skill Focus, +1 Trait(Seeker), +4 Comp (Fell Energy Heightened Awareness), +4 Enh (UBiquitous Vision)=+96

Trapfinder’s Focus +2-> +79 vs. Traps

Sense Motive (**** of Personality): +8 Racial -> +82

Disable Device (**** of Personality): +1 Trait(Trap Finder), +2 (Trapfinder’s Focus) -> +77

Use Magic Device: +1 more Insight (Magic Savant): -> +75

Saves:

Fort: +2 Base, +19 Cha, +19 rac(cha), + 5 resist, +19 luck, +6 morale, +19 Profane = +88

Ref: +6 Base, +19 cha, -3 Flaw, +19 rac(cha), +5 resist +19 luck, +6 morale, +19 Profane, +1 Haste = +91

Will: +6 Base, +19 cha, +19 rac(cha), +5 resist +19 luck, +6 morale, +19 Profane = +93

HP:

68 (divine providence), +198 Cha, +20 Constructed (medium) = 220/220

+8/+8 Visualization of the Body

Eidolon: 6d10+48 (81): Temp HP

AC: 10 Base, +8 Dex, -1 ****, +19 Def +12 Natural, +6 Enh Natural, +10 Armor (Invisible Spell Fell energy Elf Lord's Battle Armor), +6 Shield(Fell Energy Shield spell), +19 Profane (Cha), +1 dodge = 90 (t 56, ff 81)

DR 12/Epic, DR 5/-

Mythic 10 (worship Charles in loop)

Path: Herophant: Recalled Blessing: Spend Mythic to cast a divine spell without expending the slot. Some bonuses when doing so.

Dual Path: Archmage, Wild Arcana: Swift: Cast a spell on my class list at +2 CL: Don't need to know it.

Path Abilities:

1: Legendary Item

2: Mighty Summons

3: Legendary Item

4: Beyond Morality

5: Enhanced Ability (Cha)

6: Legendary Item

7: Eternal Soul

8: Divine Source (Trickery(Espionage) (grants Time Stop and Mind Blank), Envy (Wish, Simulacrum, Limited Wish))

9: Divine Source (Fate(4 winds Fantasy Gaming) (grants Resurrection and Miracle))

Epa: Divine Source (Artifice(Construct)(Fabricate, Major Creation, Limited Wish, Polymorph Any Object, Prismatic Sphere)

10: Overcome Curse

Pathfinder Ability: Legendary Item

Mythic Feats:

1: Dual Path(Archmage)

3: Mythic Paragon

5: Ascendent Spell

7: Mythic Spell Lore:

1: Haste

2: Borrowed Time

3: Deathless

4: Restore Mythic Power

5: Terraform

6: Barkskin

7: Burrow

8: Fly

9: Heroism

10: Limited Wish

11: Magic Vestments

12: Wish

9: Extra Path Ability

Legendary Item (Major Artifact): Ring of X-Ray Vision:

1: Flexible Bond

2: Metamagician (spend Mythic in place of metamagic adjustments)

3: Undetectable (can't be detected by any means while invisible and immune contact)

4: Intelligent

5: Intelligent (spellcasting)

6: Intelligent (spellcasting)

7: Intelligent (spellcasting)

8: Intelligent (spellcasting): 20 points: 3/day Wish (18), 3/day Silent Image (2)

9: Eternal Bond

10: Soul Vault

Surge: Saving throws

Mythic Tradition:

Drawback:Cursed(Unchained: -2 cha checks vs. aligned outsiders, illusory alignments require a CL check to work)

Quality: When All Seems Lost: 1/Day three rounds of being superman… then go **** for eight hours)

Boon: Expertise(Synthesist Summoner Eidolon): Get a Synthesist Summoner Eidolon of my level

Eidolon:

Level specials: 6 HD, +6 Natural Armor, +3 Str/Dex, 11 EP, 4 max attacks, Darkvision, Share Spells, Evasion, devotion

Base Form: Biped:

+2 Natural Armor, 2 claws (1d4), Str 16, Dex 12, Con 13, Claws, limbs (arms), limbs (legs)

Evolutions (purchased):

Ability Increase (Charisma)2: +22 Cha: 2*2=4 points

Claws (2 claws, feet): 1 point

Improved Natural Armor2 (+4 NA): 12=2 points

Skilled(Perception, Sense Motive, Spellcraft, Escape Artist): +8 to the chosen skills. 4*1=4 points

Result:

Str 19->30, Dex 15->26, Con 14->25

6 BAB

+12 Natural Armor

Attack: 4 claws +68 for 1d4+55+6d6 sneak attack

(+5 luck atk/dmg, +6 morale atk, +2 Enh atk/dmg, +19 Profane Atk/Damage, +1 Haste, +Cha atk/dmg)

Spheres of Power Oaths:

Oath of Honor(Tribal: Must maintain an honor score in that system or take penalties, but it's boosted to the required minimum if below that during level up): 2 points gained

Forbidden Knowledge(Perpetual Discomfort: Shaken in armor or bulky clothing): 2 points gained

Bonus Feats: 4 points spent (feat levels 2, 6, 10, 14, 18)

Spells:

Freelancer:

Slots: Don’t care. Versatile Spellcaster + Font of Power means unlimited spell slots.

Known: All Cleric/Wizard/Druid/Sorcerer spells (whether I can cast them yet or not!). Enable Function (Expanded Arcana) repeatedly.

Archmage Arcana, Divine Surge, Mystic Lore, Alchemical Knowledge, Medium’s Guidance: No longer care. Can get them via Secret of Magical Discipline, feedinging the feat spell points and recharging it via Heroic Fortune

Overmind Psionics:

0: N/A

1: Elemental Steward, Defensive Precognition

2: Psycoportive Shelter, Evade Attack

3: Ubiquitous Vision, Dimension Slide

4: Inertial Barrier, Truevenom

Monsterkin:

Spell Points: Level+Cha=27 (and 19 free/round)

Known: All (Enable Function (Extra Magic Talent) repeatedly

Combat Talents: All (Enable Function(Extra Combat Talent) repeatedly)

Constant Buffs(Permanent due to Technological Wonders, dismissable due to Fleeting Spell)

Fell Energy Invisible Spell Elf Lord’s Battle Armor (+10 Armor AC, ****, invisible)

Fell Energy Shield (+6 **** shield to AC)

Comprehend Languages

Endure Elementsf

Ant Haul

Fell Energy Heightened Awareness (+4 Comp. Perception/Kn; dismiss for +6 Init)

Longstrider

Pass Without Trace

Fastidiousness

Arcane Pocket

All six of the Animal Attribute spells

Fell Energy Greater Resistance: +5 Resistance to saves

Detect Magic

Read Magic

Abundant Ammunition (on quiver)

Celestial Healing

Detect Charm

Aura Sight

Detect Undead

Fell Energy Ascendent Spell Divine Favor: +5 Luck AC/Saves/Attack/Damage

Karmic Blessing (once per skill, so all are class)

Fell Energy Bestow Insight (once per skill)

Protection From Evil/Good./Chaos/Law

Trapfinder's Focus

Find Traps

Magic Savant

Detect Weaponry

Benediction

Cloud of Knives

Lore of the Gods

Near Horizon

Hunter's Eye (+⅓ CL sneak attack)

Energy Resistance (all five versions)

Fell Energy Ascendant Spell Heroism (+6 Morale Attack/saves/skill checks, weapon damage rolls)

See Invisibility

Entropic Shield

Fell Energy Tears to Wine

Undetectable Alignment

Fell Energy Visualization of the Mind (all three forms)

Fell Energy Visualization of the Body (all three forms)

Divine Insight

Ascendant Spell Anticipate Peril

Detect Metal

Detect Radiation

Detect Secret Doors

Pierce Facade

Technomancy

Brightest Night

Jump

Expeditious Retreat

Longshot

Urban Grace

Monkey Fish

Pattern Recognition

With the Wind

Sense Vitals (+⅓ CL Sneak attack)

Delay Pain

Greensight

Spider Climb

Fell Energy Mythic Augmented Fly: 120 ft fly (+70->190), +2+Tier Dodge Ref/AC while flying, 2+½ CL bonus to fly checks

Tongues

Magic Fang (once per claw)

Enable Function (many, many times):

All metamagic feats that don't have requirements

Extra Magic Talent often enough to have all of the Spheres magic talents for which I qualify.

Extra Combat Talent often enough to have all these Spheres Combat talents for which I qualify

Open Minded enough to have full ranks in all skills

Counterspell feats from Spheres of Power

Many copies of Secrets of Magical Discipline

Versatile Spellcaster

Hindsight (Lords of Madness)

Mind Blank

Mythic Augmented Haste: +70 Enh bonus to all movement modes; extra move action each round;+1 Attack/AC (Dodge), +1 bonus attack on iteratives

Mythic Borrowed Time: Extra Move/Swift/Imm each round at the cost of 5 HP damage

Mythic Augmented Deathless: I and allies within 1 mile can’t die of HP damage.

Fell Energy Mythic Augmented Barkskin: +6 Enh natural armor, DR 12/Epic

Mythic Augmented Burrow: 40(+70->110) through dirt, 20(+70->90) through stone, can leave a tunnel if desired

Pouncing Fury: Make a full attack with claws (and only claws) at the end of a charge

Inertial Barrier: DR 5/-

Ubiquitous Vision: All-around vision (no flanking), +4 Enh Perception, -4 vs. gaze attacks

Extra Sense (Starfinder, as 3rd): Blindsense(Sound)-60, Blindsight(Sound)-30

Sharpen Senses (Starfinder): Double range of Blindsight

Glimpse of Truth: True Seeing

Tongues

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