Chapter 9
by Chyoowho
What would you like to do next?
Let's continue to the Scout
You pull out the Scout's packet of information and review it quietly. Countless clippings of the client's pre-career days are contained within, but unlike his peers these are mostly mementos from Little League and Cub Scouts. The wide eyed youth is lively. In fact, you cannot find a single picture of him standing still. Most photographs are blurred and contain him in a streak of action. You see another picture of the boy in question, a lollipop in his mouth as he carries a briefcase through a hall, running at full speed, oblivious to the gunfire and carnage around him.
"Naive, stupid and fast," you summarize. "Reminds me of my first lover." Your information tells you that he is an energetic and hearty youth, but - as a picture of him sucking his thumb during a lost match tells you - he's too fragile for his own good. "Simple enough," you exposit aloud. "I just need to tie him down or trap him, then get him back into the swing of things." You put on your best dress shirt and tie it at the waist. With the right amount of makeup, you look like a college girl. Perfect.
Leaving your own room, you head back to the elevator, which works without a hitch, and begin beelining immediately for the most likely place for the Scout to hang out his: room. According to the file, he keeps all his trophies in his room, and if he is sulking, will probably be there trying to convince himself of his self worth. Your picture of him buried in trophies from six sports and two trading card games are solid evidence of that.
You enter the elevator, and without incident, reach the third floor. You exit and head for the Scout's room. You certainly hope to find him there and defenseless. From your knowledge of the blueprints, this room has no exits save for the door, which you decide to seal with Weld-o-Tape, so you won't have to deal with his speed. Other than that it has a bed, which will make the second part of your mission far easier as well.
You approach his room, and slam open the door, ready for anything.
Is the Scout there?
Meet The Team
When morale is down, you are sent in to make the blu boys turn red.
Created on Jul 14, 2010 by Chyoowho
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