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Chapter 3
by
splotch
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Kashmer the Thief

Kashmer was an experience thief, grifter, con artist and all around scoundrel. She'd been to every tavern in the area pulling expert scams and cons on others. She used beauty, grace and skill to get her way at every turn. Incredibly quick with her hands, atheltic and pretty, she'd almost always meant success.
That was, until the Queen's guards caught her. Then she'd been thrown in the dungeon. Her only hope of freedom was the arena. Luckily, her quick hands, skill with a dagger and manipulation ability would be perfectly suited for such a place. Sly, smart and fast Kashmer thought she'd be ready for anything!
Skills:
Slight of hand: Kashmer could easily take a small object from an enemy without them noticing, ranging from weapons to magical items!
Appraise: Kashmer has a knack for identifying magic, after encounter so many magical items and spell casters. Her sharp eyes can also see the flaws in armor, clothing and items!
Misdirect: If Kashmer is successful she can strip an enemy without them even being aware, or confuse and distract them with banter to stop their actions
Weapons: Kashmer has two curved daggers, and a handful of smoke bombs for an emergency getaway!
Rolls: 5 - 10 - 1 - 3 - 10 - 3 - 9 - 6 - 9 - 8
Stats
Strength- 5, Dexterity-10, Speed- 9, Constitution- 3, Intelligence- 8, Wisdom- 6, Perception- 9, Charisma- 10
Images by MYDS6

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Enferia
Fantasy ENF roleplay arena
Enferia is a stripping of forfeiting RPG. Contestants are to fight in the Arena for the entertainment of the mischievous Queen Syndra. The last contestant with any clothing wins, and gets to make the losers preform a humiliating forfeit for the crowd's entertainment!
Updated on Apr 22, 2021
by splotch
Created on Sep 29, 2020
by splotch
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