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Chapter 7 by SkyDreamer SkyDreamer

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Cobra alpha

While most bandits determine leadership through shows of strength, cobras choose their leaders based on sexual prowess.

NAME: Alpha

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INVENTORY: Scale armour 2, plus melee weapon 0 or bolas 0.

ARMOR: 2

XP GIVEN: 200


FERTILITY: 5

LIBIDO: 5


STATS

HEALTH: 3

STAMINA: 4

WILL: 3

MANA: 0


TRAITS

STRENGTH: 2

QUICKNESS: 3

PRECISION: 4

KNOWLEDGE: 0

CAUTION: 2

SOCIABILITY: 0


ABILITIES:

Bolas entangle

The cobra can choose to make a non-damaging attack with their bolas to entangle the foe rather than hurt them. If the target fails to dodge, they will be entangled without a block chance. This will trip a target that is currently running away. The target must take an action to try and untangle themselves, which requires a successful DC 12 PRECISION check.

Snake Charmer

If a target looks the alpha in the eyes, they must make a WILL save contested by the alpha's SOCIABILITY roll. If they fail, they will be temporarily mesmerised and will have one fewer available actions to take on the following turn.


SPELLS:

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