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Chapter 45
by
CMW
Does she trigger herself?
Check in Chapter 2
Tessa Brooks - the MC that is struggling with the context of the game. So far she hasn't made much progress but she's been punished quite a bit for her attempts.
Current Book Rules
Tessa Brooks Rule, she cannot leave her seat in Samuel's class without permission
Tessa Brooks, Rule, in the presence of anyone not involved in the game, you are to act in a way that convinces them that you and Katherine Tuner are in a intimate lesbian relationship
Tessa Brooks, Rule, she will go to Clara Joy's residence and remain there from the hours of 9PM to 7AM
Tessa Brookes, Rule. Anytime your engagement band is not on your finger, you will feel insane amounts of fear and anxiety
Tessa Brooks Rule once every Calendar day, you will pick and preform either the work out from one punch man or have a two hour play date with Clara, in which you are to do your best to convince her you are enjoying, if you wait til sunset to make a decision, you will preform both activities
Tessa Brooks Belief, the idea of wearing a wedding dress excites you, things that remind you of that give you a sense of relief and euphoria
Tessa Brooks, Rule when Katherine Turner uses the phrase "Tessa my love" she will be compelled to do what Kat next suggests
Katherine (Kat) Turner - Tessa's old friend who is adapting fairly well to the game but only by being submissive. She admitted herself that she is unlikely to win on her own. Fortunately for her that she has changed her own loss condition to Tessa losing, as well as her own win conditions to if Tessa wins. So they will lose and win together.
Current Book Rules
Katherine Tuner, Rule, in the presence of anyone not involved in the game, you are to act in a way that convinces them that you and Tessa Brooks are in a intimate lesbian relationship
Katherine Turner, Belief, she is beginning to feel genuine romantic and sexual attraction to Tessa Brooks
Katherine Turner Belief, you feel euphoria when you do things that are motherly in nature, you feel a strong pull to take care of Clara and Tessa in this way
The way the book works. It has requires the user to know the full name the target was given at the time of their birth. If a page in the book is destroyed, all text written on it stops working. If a page is ripped from the book, text on it will still work but new text cannot be written on the detached page. The book can use 3 core rules
Action - A one time action that the user will be compelled to do and will vanish from the book once its been preformed
Rule - Something the user is compelled to do until the page is destroyed. No one is capable of physically interfering with a rule (meaning if you have a rule saying you must run, no one will try and stop you from running by offering you a car ride for example)
Belief - A concept of feeling the user will believe is true or will experience in the case of the feeling
None of the rules give the target any sense of understanding to what is happening to them but it is pretty easy to figure out when you realize you are unable to stop or are acting way different than normal.
The Rules of the Game (Notable these rules are self imposed by Samuel and have nothing to do with the books magic. He finds the books power boring otherwise)
The Game
The game is a battle of wits between the players(those being manipulated by the magic book) and the game master(the one using the magic book.)
The Game Ends when 1 of 2 possible win conditions have been met.
1. The player's win condition is to prevent the game master from manipulating them for one full week. At which time, the game master shall admit defeat and the player is freed from all rules and may seek a reward.
Keep in mind that the professor electing not to manipulate the player does not meet the requirements. The professor must be unable to manipulate the user.
2. The game master's win condition is for the player compelled to honesty by the book admits they no longer seek freedom from his control.
Rules of engagement.
Rule 1. When the game master is alone with only players, the game master is not permitted to lie_. If the game master makes a promise he is required to keep it. Omissions do not count, nor do simple mistakes. The game master is not allowed to intentionally give the players false information. If the player takes "Harsh" actions, any promise the game master has made are voided. Harsh actions are defined as choices that could put the game masters in physical or legal danger.
Rule 2. The game master is not allowed to **** the a player to give advice on how defeat them.
Rule 3. The game master is not allowed to place the players in a situation where physical or legal danger is a likely risk or something the player cannot reasonably avoid.
Rule 4. The player is allowed to do whatever they wish
Rule 5. The player may seek a trade, in which they make an offer of compliance "the promise to do something voluntarily" in return for a punishment being removed. If the player is found breaking their oath, they will be subjected to a "penalty game". A penalty game is when an existing rule or a new rule is made and upgraded to a permanent status. Even upon the player winning the game, the rule with such a status will not be removed.
Rule 6. Once per month, the player may ask what commands they are currently under.
Link to the first check in chapter if you wanna see pictures or profiles on some of the other characters
https://chyoa.com/chapter/Check-in-Chapter-%28Plus-Art%29.1571986
Any questions?
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The Magical Journal
The Professor's Game
A college professor has a magical journal that can compel people to obey things written about them. The rules of the book. You must write the character's full name given at birth, and one of key phrases. Action, Rule, or Belief and then a command under under that phrase.
Updated on Nov 4, 2024
by CMW
Created on Jun 13, 2024
by CMW
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