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Chapter 3 by Omega98 Omega98

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Character Sheet: Dawn Lightheart

Player: Omega

Species: Human
Sex: Female *snaps fingers* eyes up top
Age: At that awkward moment when something bad happens and you look around for the nearest adult. Until you realize YOU are the nearest adult.
Height: Average, if a bit on the short side...
Weight: HA!
Class: I'm a wizard Harry! (Umm... who's Harry?)

  • Sub-Class: Life Mage

Appearance

Well that's RUDE! And very inappropriate. But since you asked, long blonde hair, green eyes, slim figure, somewhat large bus- Wait, we can add portraits!? Awesome!

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Attributes

  • Strength: 4 (-1)
  • Speed: 5
  • Intelligence: 10 (+5)
  • Charm: 8 (+3)
  • Fertility: 8 (+3)

Spell Book

  • Find Familiar - Gain the service of a familiar, a fey creature which takes the form of any creature you choose (rabbit). You have a telepathic connection with the animal and it will follow your commands. Though it can't attack, you may use an action to see through the creatures eyes and hear what it hears until the start of your next turn. (8 Intelligence)
  • Comprehend Languages - For the duration of this spell (1 hour) you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface that the language is written on. It takes 1 minute to read 1 page of text.
  • Shield -An invisible barrier of magical **** appears and protects you. Until the start of your next turn, you have a bonus to armor. (9 Intelligence)
  • Empathy - Reaching out with your magic and mind you are able to feel the emotions of other living sentient beings up to 1 mile away. You must pass a Difficulty check of -X (+1 for each sentient creature within the area) or be affected by their emotions. Particularly strong emotional states can increase the difficulty of this check. (10 Intelligence Free Life Magic spell)
  • Lay on Hands - By touching a creature you allow them to regain 2 + 1/2 their vitality/fertility score health. May be used as an attack against Undead creatures. (10 Intelligence Free Life Magic spell)
  • Dispel Ailment - Channeling magic through your touch you remove 1 negative status effect from the target. ie. poison, confuse, paralyze, sleep etc.
  • Mass Rejuvenation - Slamming your weapon's pommel on the ground an aura spreads in radius of your position up to (X) feet/meters healing all living creatures in the field by 1/2 Virility/Fertility score rounding up. Undead creatures take damage instead of being healed.

Gear

  • Weapon - Rod (with Magical Focus affixed).
  • Armor - Sexy Magical Armor (-1 to Armor unless character is an elf) - Modified generic wizard robes
  • Satchel - Small carrying bag with shoulder sling able to hold (X) items
  • Magical Focus - A small crystal, gem, or jewel (crystal) magically attuned to its user that sheds a light of any color (golden). As the mage grows in power so does the light of the stone. Any magical spell that works with a numerical number value ie. Lay on Hands increases the potency (damage healed) by 1

Perks

  • Fundamental Magic - May use Fundamental Magic. Min Req: 8 Intelligence
  • Life Magic - May use Life Magic. Min Req: 10 Intelligence + 8 Virility/Fertility
  • Casanovette - Characters find you more attractive. Min Req: 5 Virility/Fertility + 7 Charm
  • Elf Kin - You've spent so much time among elves that, even though you aren't one, you now mimic the way they move. May use Sexy Elven Armor without penalty.

Detriments

Weak Willed - Pick one: Intimidation, Seduction, Persuade, or Bluff. Whenever a character makes a check against you using the selected skill (Intimidation) you suffer a penalty against the check. Further, all spells increase in effectiveness by 1 point when used against you (both negative and positive).

Combat Stats

  • Health: 9 (Base 5+ Strength 4)
  • Armor: 2 (Elven Leather Armor)
  • Damage - Rod: 2 Damage
  • Dodge Bonus: 2
  • Block Bonus: 2

Background

Dad left when I was little, and I grew up with mom who was a travelling merchant; so I saw a lot of the world, or at least the trading routes. I left to study magic as soon as I could because... well... mom and I have something of a strained relationship. Moving around so much and meeting so many new and friendly people I learned how to talk to them, and seeing so many different places let me gain an appreciation for nature and all the life around us. When my teachers finally let me learn a school of magic I had the choice between Life or Illusion magic. I chose the former 'cause I like helping people, 'cause I'm awesome! I would have liked to learn more, but I heard that mom went missing in the south, so I'm off to find her.

What's next?

  • No further chapters

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