Chapter 11
by
Nemo of Utopia
You Get To Pick A Body Now, But Also A Game System And Class Going Forward: What Are They Going To Be?
Busty, Long-Tail-&-Maned, 'Percheron'-Based African-American Centaur Woman, Pathfinder 1e, Lvl 6 (Class Chosen Next Chapter...)
You spend twenty or thirty minutes editing and adjusting your new body's appearance and statistics, but finally, have it where you want it: long flowing green mane and tail, red coat and reddish brown skin, green eyes and light-gray 'socks' around the forelegs. You also have made your boobs ginormous (and not as much of it fat as you might expect, you have an impeccable set of actual mammary glands in there), and all your features very even and blemish-free, except for a big pink scar running across the right side of your face, just to break up the otherwise 'too-perfect' symmetry. After building your body you migrate your levels in "Pony (Mare)" over to a PC class, and take one last look at your old sheet as a "Critter"
UNIT DESIGNATION: Experiment 245
TYPE: Critter: Pony (Mare)
Name: Our-Little-Christmas-Miracle-Mare
Nickname(s): 'Miracle'
STATS
Level: 6/80
Experience: 35,850/53,000
Hit Points: 240/240
Mana Points: 30/30
Stamina Points: 120/120
Accuracy: 6/6
Attack: 15/15
Defense: 12/12
Special-Attack: 6/6
Special-Defense: 12/12
Speed: 27/27
TRAITS
1: Broken To Harness: This Critter can be equipped with an appropriate type of saddle and bridle, and be ridden by a person with the Ride skill of appropriate size weighing no more than ([25×Attack] in #) including the saddle and all gear.
2: Beast Of Burden: This creature can carry as much gear as it's Attack score in pounds: ×10 if equipped with a saddle and saddlebag: ×50 if equipped with a traveling pack precluding a rider: ×25 if just loaded with a loose burden like a sack of grain or a humanoid body that is not fully secured. (Additionally, in the last case there is a 1% chance per round that the burden falls off for every 5' moved that round unless someone walks beside the beast and keeps the burden in place.)
S: Sapient: This creature has become a fully Sapient A.I., and has civil rights and responsibilities equal to a human.
SKILLS
Tackle:
Description: You slam into the opponent with your body, a bruising experience for you both.
Mechanics:
If Your Speed + Accuracy + Attack Roll exceeds the Target's Speed + Defense you deal [(Attack × 50%) + (Damage Roll)] Damage to their HP.
Cost: 1 SP, (Attack × [1d10]%) HP Damage.
Double Kick:
Description: Rearing up on two hooves you lash out with the other two, making a devastating double attack.
Mechanics:
If Your Accuracy + Attack Roll exceeds the Target's Defense you deal [(Your Attack × 2) + (Damage Roll) - (Thier Defense)] Damage to their HP. All these calculations are done twice each time this skill is used, each representing an attempt to hit with one hoof. This counts as a 'full attack' action.
Cost: 10 Stamina Points.
There it is, your full sheet. It's more polished and more revealing than it was before, probably because they updated it to a customized version just for you when you were **** after 'dying' in the fire. You are very surprised to see that you are now sixth-level though, that normally takes months of training and experience to achieve, you've heard a lot of the Players complaints about it, that the game is a weird cluster-fuck of clashing and disparate systems mashed together by the development team half-illegally that only is as popular as it is because it has an enormous amount of content, fully implemented adult features, and an immense open world where you can go anywhere and do anything that you could do IRL as long as it fits in with the generally agreed on fantasy milieu.
There is apparently some argument about if guns/gunpowder are part of that fantasy milieu or not, and even more about where the cut-off lies with guns if they ARE allowed...
The general consensus appears to be that you may not have/use guns or gunpowder before level 6 unless you are an Alchemist, Sailor, or Pirate, and guns not even then, (except for cannones on ships and in coastal forts, those don't count, and Pirates, of course, flaunt the rules as a matter of routine, if they can get away with it and there is any advantage to doing so), but you have heard rumors that this is only true on this server or even only in the Tashwind Plains region of this server, with different rules prevailing elsewhere. In fact, you have heard that some servers are known as "Hypertech" because people have taken the tech levels there up to the point where approaches that of the "Real World". (Though 'Game-ception' is specifically forbidden by the EULA and grounds for being banned if attempted.)
The consensus on how advanced a gun is permitted to be made and carried in this area appears to be flintlocks or below. Nothing involving jacketed ammunition or percussion caps is allowed, nor is anything that uses multiple chambers or breach loading technology. Automatic weapons* are right out!
*(ESPECIALLY the "Stine-Gun", whatever that is, which can apparently have all the necessary parts hand forged by any Master level Smith...)
As to why all this just ran through your head...
"What was that?" You ask Clarice.
"I said, 'What class do you want to be when you become a Centaur?'" She says again, and you consider...
Okay, Sorry For The Fake Out, But I Had To Split The Chapter For Length: Now, What Class Will You Be?
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Game Monster
From Creep to Boss
You come into being as a low-level monster, the kind heroes chew through like popcorn. You know the drill, whether you're a player yourself or an artificial intelligence, and you're sick of it. You set out on your own quest: to defeat the heroes at any cost (or at least be an epic boss somewhere down the line).
Updated on Mar 13, 2026
by Witmann
Created on May 11, 2015
by Cantalope
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