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Chapter 4
by
SkyDreamer
The various kinds of encounters one might... encounter
Bestiary
The most notorious of all encounter types are monsters, as they'll likely be what you'll spend most of your time running from.
Pretty much all monsters from Hyrule, D&D, and wider fantasy are viable options here, so it would be a horrendously monumental task to convert every single one into a stat sheet for this game.
However, whenever one GM decides that they want to use a certain monster, they can create a page on here to create and note its stats for them to use while controlling it. Then future GMs can utilise their work to use that monster again. Or, if future GMs disagree with the stat block that the first GM created, then they can create Variant pages branching off from the monster's original page. Then future future GMs can pick from multiple stat options for the same creature. And so on.
This section also covers regular animals and generic unnamed humanoids such as bandits.
Here's a quick-access blank stat block to copy:
NAME:
APPEARANCE:
INVENTORY:
ARMOR:
XP GIVEN:
FERTILITY:
LIBIDO:
STATS
HEALTH:
STAMINA:
WILL:
MANA:
TRAITS
STRENGTH:
QUICKNESS:
PRECISION:
KNOWLEDGE:
CAUTION:
SOCIABILITY:
ABILITIES:
SPELLS:
Behold, the menagerie!
- Bandit
- Vines
- Snapdragon
- Goblins
- Oni
- Tentacle Bulb
- Yoshi
- Animals
- Gith
- Gelatinous Cube
- Orcs
- Lizalfos
- Succubus / Incubus
- Kobolds
- Sin Eater
- Dragons
- Lamias
- Trap Spider
- Dasa
- Elementals
- Ghost
- Golems
- Acolyte
- Woodsman
- Minotaurs
- Mage
- Nymph
- Hags
- Enchanted/Awakened Objects
- Giant Octopus (Powerfull)
- Bullywug [Group Ennemy]
- Green Slaadi
- Devils & Demons
- Cyclops
- Add a new chapter
IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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