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Chapter 6
by
SkyDreamer
So what civs are in this game, and can we win a culture victory?
Bandit camps
Bandit camps might well be the most numerous of civilisations types one could find in the forest. When a group of people unite together in a lawless environment to undertake a quest of **** survival, it usually isn't long before they show their true colours, and those colours are far too often a bright shade of "fuck everyone that isn't us."
At their roots, bandits are packs of humanoids that live wherever they can defend and take whatever they can from anyone who crosses their path. This classification can cover an eclectic range of individuals, so one might encounter some that have specialised into subclassifications, such as miners that gather metals to make better weapons, or slavers who prioritise capturing people over just taking their stuff.
Bandits might move into any existing abandoned structures that they find, but failing that, a bandit camp built from the ground up will usually have a tall perimeter wall of logs, with archer outposts along its length, and an assortment of houses, huts and tents within the walls made of whatever materials they could get their hands on.
Pray that you'll never find a more wretched hive of scum and villainy
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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