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Chapter 5
by
Zingiber
More about Boarbristle Academy Rules?
Advancement: Gaining and Spending XP
Advancement
Copied here from the last section of Rules for Boarbristle Academy to point to SPENDING XP more directly from Boarbristle story chapters.
GAINING XP
Rolling a success on a Move can grant +1 XP according to the rules for each Move. Achieving a GOAL may grant XP.
SPENDING XP
Each +5 XP gained and spent should grant a character advantage, or maybe something fun that doesn't correspond to a game mechanic. If you can, use the occasion of the advancement to narrate something significant connecting the advancement to your character's story or the story of the Academy, since you're probably ten or more chapters into the storyline. Advancement is a good time to jump forward in the story, introduce a new element, or change things up.
- Learn a new Character Move (as in the previous chapter's list, or propose one)
- Learn a Special Spell. (Advanced Spell, House Spell...)
- Learn a Forbidden Spell
- Gain a +1 to a Trait (+3 max)
- Change Houses and learn the House Sex Move. In future, your House Trait is that of your new House. Roll (+Old House Trait). On a 10+, you keep any FRIENDS or FAVORS from your old House. On a 7-9, you lose any FAVORS but keep any FRIENDS. On a Miss, you lose all FAVORS and FRIENDS from your old House. If you had no FRIENDS, your old House Master is now your ENEMY.
- Narrate an advancement in the plot to protect your Academy by learning one of your enemies' secrets, or a similar gain for your House or the Boarbristle Academy. Gain an important FRIEND (the Headmistress, a Head of House, or as you wish) who offers to owe you a FAVOR.
- Narrate an advancement in the plot to advance your character's personal goals. Gain a FRIEND who will help you in pursuing your goals who offers to owe you a FAVOR.
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jun 25, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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