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Chapter 4
by
SkyDreamer
Guides on the following:
Actions
For simplicity, I've done away with the Actions stat from base IMPREGNATAR, so actions work the same way for every character.
When no enemies or other characters are around, you can take any number of actions. However, if you take an action that requires GM input, whether it be to determine success or failure or just describe a new area, then the chapter will end on that action. This limits your other actions to simple tasks like eating & drinking, picking up or putting down items, equipping gear, etc.
(Resting, while a simple action, will still end the chapter so that the GM can determine if your rest is disturbed.)
When with friendly or neutral NPCs, the same rules mostly apply. However, your turn will also end if you take an action that requires an NPC to provide input or make a decision, such as asking them a question. Additionally, if you take an action which an NPC would probably object to, when said NPC can see you and has the capacity to take actions against it, this will also end your turn.
When in combat, you can take 3 actions per turn. Since monster stats are publicly viewable, you can make contested roll actions against an enemy without needing to cut to GM. However, you can only make one attack per turn, unless your character has abilities that say otherwise. Also, making an attempt to run away will end your turn.
In sex, you can take 2 actions per post, to facilitate a quicker back-and-forth.
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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