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Chapter 4
by
superman6352
Taking the necklace might be risky. Is it worth it?
[P] Fortune favors the bold.
Neri was growing frustrated as she hadn't been able to find any of her gear along with anything else that may have shed some light on the current situation.
The necklace caught her attention immediately, especially when she saw what it looked like. She started to reach for it when she heard the rustling and she looked down. Taking a step back when she noticed the vines moving around below the area the necklace hung.
She contemplated her next move for a moment before deciding. She took a step closer, watching the vines closely. If they didnt immediately do anything she would try to quickly snatch the necklace and step away from the vines.
[P] Rolls quickness. 1d20+1(Qui)+0(Hrn) 5+1+0= 6
Aren't Elves supposed to be quick?
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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