Strip Streaming

Strip Streaming

An ENF Adventure

Chapter 1 by undeadclown undeadclown

In the many years since streaming video games for a live audience became popular, a large amount of female gamers have entered the scene. However, as their numbers increased a stereotype began to develop in the community: that the vast majority of these "girl gamers" were merely using their gender to boost their popularity and get easy tips, perhaps the with the aid of a low cut top. These were viewed as being unskilled and "fake." Now, this may not have been true for all of them, but the pervasive nature of the stereotype along with, admittedly, a generous amount of girls who actually did fall into the stereotype, lead to massive discontent in the gaming community.

The result was for all the major gaming streaming platforms to come to a decision: if a girl wanted to stream, she either had to display her skill or otherwise display her body so that the viewer always got something out of it. Any time a girl decided to stream a game, she would have to come up with a set of reasonable (that is to say, not too weighted in her favor) rules that would punish poor play with the loss of an item of clothing. She would also have to submit a forfeit that she would have to perform should she lose all her clothes and then fail again. The idea was a simple one: if she was a true gamer, then her skill would ensure she stayed modest. If she was just a "fake gamer girl," though, then she'd end up naked and performing lewd acts for her audience. Lose too much, and she would be branded a camgirl rather than a game streamer.

Sure enough, almost immediately after these rules were implemented, large amounts of the faux-gamers ended up stripping naked in front of their audience, playing with themselves and in some cases even inviting top donaters on stream to have their way with them. These girls soon lost their gamer labels. However, there were still female gamers out there who truly did love to play and they found themselves in a struggle against these draconian new regulations. While the fakers seemed to easily fall into their new depraved roles, these prideful girls resisted with everything they had. But how long could they keep it up?

In order to incentivize these girl gamers to simply not abandon the idea of streaming entirely out of a fear for their dignity, the streaming platforms offered generous rewards to any girl who agreed to play. If she wanted to stream, she had to follow the rules, but she was well paid for it. A flat rate was given to any female gamer who put herself on the line, and a bonus was offered if she wagered a forfeit. The more explicate the forfeit, the greater the reward. She would be paid if she played well enough to stay modest and not do her forfeit. She would be paid if she failed and ended up performing the wagered action. Bringing on a guest, like a female friend or family member could also net her a bonus. If she broke contract and didn't strip or do what she said she would, at the very least she'd be banned for life, or possibly even open to legal action. A girl could live well and make a lot of money in this system...if she had the skills to back it up. But a few off days or some bad luck could easily send her spiraling down into depravity and the inescapable label of being a camgirl.

Many viewers follow these high risk gamblers. Every stream has countless viewers with capture cards, just waiting to finally catch one when they lose. Whole sites and forums are dedicated to these women: the first time she showed her bra, the first time she lost down to her underwear, the first time she was to go topless, naked, cum for her audience and finally give in and accept her new role as a camgirl. There were many, many holdouts, but each one who fell was massively exciting to this community. So it is in this climate that our story starts.

Which category does our heroine fall into?

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