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Chapter 16
by bobbobbobthethir
How do you respond?
Yes - you have to check the USB anyways
Perhaps the USB that you found was a decoy, meant to throw off the scent. Perhaps the agents know something about the task that you don’t. Either way, it’s best to check that the USB contains what you think it does.
Opening up a virtual environment on your computer, you open up the USB, and set a scanner to do a once-over at the thousands of files contained within. You hear the sound of running water behind you, and a quick glance confirms that the agent’s trying to revive the other one.
As you browse through the files, your eyes widen as you realise the extent of the villain’s plans, and then you hear the other agent stirring behind you.
“How are you?” the first agent asks.
The second agent murmurs something incomprehensible, in some code as opposed to a human language. The first agent replies in the same garbled language, and you ignore them, running some text analysis programs on the files to help you sift through the mounds of information. Politicians, money, sleeper agents, controlled substances, radioactive material… this plan has it all. There’s a shuffling noise that you ignore, and then one of your pockets suddenly feels much lighter than it should be. It’s the pocket that contains one of your concealed handguns.
You turn around slowly. The first agent is holding a gun against you again. You notice that her finger is curled very neatly around the trigger.
“I had to wait for you to get me my comrade before I could do this,” she says. “Now, hand me the USB.”
“Your friend is in no shape to be fighting,” you say. She’s sitting up on the hotel bed, a glazed look over her eyes. “What if I were to take her hostage?”
“I would you shoot you first,” she says.
“Well, in that case, I guess I’ll just take her hostage,” you say. “Perhaps then you’ll finally give me what I want.”
“What do you mean?” she asks, and you throw yourself at her. Her finger squeezes the trigger two, three times before you make contact with her, but no bullets come out of the gun. You collide with her, throwing both of you onto the bed, and she tries to squirm away, hand reaching for a knife strapped to her underpants.
With a looping motion, you manage to lock down her arm, and she kicks out, trying to break your grip. It succeeds, but you snatch the gun from the bed, aiming it back at her in the process.
“It’s out of bullets,” she says, beginning to draw her own firearm. As the gun emerges from its hidden holster (this one tucked beneath her bra), you fire, blowing the gun out of her hands. She yelps in pain as a stray bit of metal nicks her in the forearm, but is otherwise unarmed.
“Out of bullets,” you say, looking at the gun again. “Huh, didn’t realize.”
She begins to move to pull out another weapon, but you shake your head.
“Don’t think so, agent,” you say. “Next shot goes through her head.”
True to your word, you raise the gun until it is aimed at the second agent, who is shivering under the covers. The **** must have hit her harder than you had anticipated. Well, that was the consequence of waking her up prematurely.
“How? What…” the first agent’s voice trails off, as she stares in confusion at your weapon. She has her hands raised now, and doesn’t look like she’s trying anything funny.
“My guns are fingerprint locked,” you say. “And if I’m not mistaken, you don’t actually happen to possess the same fingers as me. Now, you’ll do as I say.”
The first agent nods, a look of fear flashing across her face before it’s wiped away by her typical cold expression.
With these two Russian beauties under your control now, what will you do?
What will you do?
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Thirteen For Twelve
A Spy's Job Is Never Over
Your Task As A Spy? Fuck The Thirteen Hottest Girls On The Planet!
Updated on Jul 23, 2018
by bobbobbobthethir
Created on Dec 14, 2013
by bobbobbobthethir
With every decision at the end of a chapter your score changes. Here are your current variables.
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