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Chapter 5
by GenericEditor168
What's next?
The castle square
With the goblins on the walls dealt with, you wave your men forward. They troop into the manor proper, beneath the decaying, moss-covered ruin that was once the gatehouse. Once they have set up in the grassy sqaure to the front of the keep, shields to the front, spears at the back, and archers further back still, you enter, and wait.
You don't have to wait long as, alerted by your actions, a horde of goblins come charging at your lines. Goblins might not be the most skilled of fighters, but with the number of them charging at you, they'll swamp your lines with sheer weight of numbers.
You'll have to sacrifice something to win: your men, your blood, or your magic. You pause for a moment, wondering what you can most afford to lose, and then the time to choose, and the goblins, are upon you...
What do you sacrifice?
D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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