Chapter 4
by Abdulalahazred
What's next?
The Hall
The party eyes the hall cautiously, weapons drawn. This is a large, long hall, a veritable vestibule running east to west. In the center of the hall is a 10' wide red carpet stretching from the west door to the east door. The ceiling arches 20° high over head. Near the east end of the hall, a raised catwalk stretches across the hallway 10° above the players' heads. At either end of the overpass are double doors. Thousands of 1 inch square mirrors are set into the ceiling and walls. The resulting reflection of your torches resembles a swarm of fireflies as myriad pinpoints of light are reflected back. The floor of the hall, where it is not covered with the red carpet, is polished white marble. The marble is so shiny you can see your reflections on its surface.
Polished brass candelabra line both walls and crystal chandeliers hang from the ceiling. All the candle holders on the candelabra and chandeliers are filled with unlit candles.
What's next?
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Total party kill.
What happens when a party of adventurers fall.
Charged by Duke Stephen Karameikos with finding the noble Cleric Aleena Halaran of the Church of Karameikos and the Order of the Griffon, the party ventures into the realm of the Black Eagle Barony ruled by the evil Baron von Hendriks. It is here that they run afoul of Bargle the Infamous, the Duke’s not so loyal wizard - and are all killed. But Bargle won’t let the party Rest In Peace.
Updated on May 15, 2025
by Aislutg
Created on Nov 9, 2019
by Abdulalahazred
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