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Chapter 4 by dawnwitch dawnwitch

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Survival Oriented Goldfinger Almanac

the Survival Oriented Goldfinger Almanac will cover,list and describe the way of use of various MC goldfingers or powers here is the list:

Systems:this one generally revolves around a ability like the ability to have gains multiplied or improve things the difference from say a talent to do the same is when it is a system it is generally further fleshed out with missions,system stores(that can be suited to the story or even be a shop that has everything depends on the author really),rewards or even additional powers at some point the most telling difference from a talent are two:first only the mc has something like it and second generally some type of entity explains the functions or intelligence some popular general system types for survival are:

Talents/abilities:these in general are something that every person in a survival story can have and depending on the story either everyone has one or only some have one generally graded in some way(while the f to sss classification is popular there are other ways such as level 1 to 9 or the black iron to god level classification to name a few of the more often used ones)the difference between general talents and the mcs goldfinger is the mcs goldfinger talent often is either or all of:the only talent of its type(only the mc has and no one else can get the same talent in any way)the highest level of talent or a powerful talent that while the level may be at the bottom can grow or grant the mc overpowered benefits that for the world hes in can be considered a cheat something to note making a talent to good can have the negative effect of making it hard to write the mc being challenged severely in a reasonable way so careful talent effect progression is recommended if the story your writing is intended to be more then a wish fulfillment story

Powerful artifact/object:in this instance the mcs goldinger comes from an object that the mc either has from the start for some reason or generally something the mc gets at the start in most cases the object will generally gift the mc either with an ability such as something like the ability to upgrade buildings or people that normally cant be upgraded,give some method of gaining powers such as an ability or cultivation method or provide a powerful buff to the mc or his territory(or the story equivalent)

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