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Chapter 4
by Nemo of Utopia
What Is Wrong?
"You're Late."
Rusilka's nipples are standing erect, but it's not from arousal. "You're Late," she declares accusingly and you blush involuntarily. Of all the things that could go wrong with this event this was not one you had thought of.
"I'm sorry, my nerve almost broke," you state, and hasten to her side.
"Your nerve? You have to nerve yourself up to face the thought of bedding me?" Rusilka says, her voice sounding hurt.
"You don't? I thought the first time was worse for women than it was for men?" You ask in confusion.
"OH! Oh. I'm sorry, I didn't understand... Please forgive me husband, I thought you found me unattractive, not that you feared to hurt me! Now, remove your garments and join with me as we have both long dreaded and desired, for that is what this night is for..." she comands with a lusty purr.
Soon enough you too are nude and you match your bodies together in the way of Dwarven men and women since the dawn of time. Grunts and moans of lust and lovemaking fill the air, for you are in a suite in the palace set aside for the first unions of members of the queen's court, and you know these walls are mystically sound proofed. Here as few other places in the world you have the freedom to give full voice to your ardor, and long and loud is your joining. When at last you can hold back no longer, even with the aid of your great Dwarven stamina, you bellow and thrust one final time giving all your saved seed into Rusilka's receptive womanhood to the point that she cannot hold it all and it dribbles onto the bedspread, liberally mixed with her own juices.
You wait hardly 10 minutes, basking in the fading wonder-light of orgasm, before you look about you and notice the food laid out on a table beyond the bed from the door by which you entered. With wordless gestures you indicate your hunger and by unspoken accord go to eat.
The food is lovely, and there is Dwarven Ice-Honey-Brandy to drink with it. You both only take a mouthful, more for politeness sake than because you desire to become drunken, but shortly find the food quite restorative and with a sly wink you jerk your head at the bed...
Another go round, slower, less a matter of lust and more of love, is undertaken, and this time you give it your all to help Rusilka cum as many times as she can. You manage to achieve a hand's count of orgasms for her before she is spent and begs you to overflow her woman's void with your spunk again: a request you comply with just under a minute later.
Both spent you collapse and fall into a deep slumber filled with visions of sex and joining, holding tight to each other until well past dawn...
What is it that wakes you?
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D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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