Chapter 5
by Nemo of Utopia
Which of the three women will you call on?
Miss Baudrillard
It is said, and some aver there is truth in it, that the reason that so many sorcerers are of the Arcane Bloodline is that the only way you would have a seventh son or seventh daughter, of a seventh son or seventh daughter, of a seventh son or seventh daughter, is if both parents were themselves Wizards, because only two Wizards could get along long enough to have that many children.
The truth of things is a bit more complex.
Arcane Bloodline Sorcerers are by-and-large actually the RAREST type of sorcerer, because actually, though Wizards do often marry each other, they rarely have that many children as they are too absorbed in their researches and training younger wizards to have time for much of a sex life or raising children. The reason that arcane bloodline sorcerers SEEM so much more common is survival rates. Wizard Couples that manage to have seven sons and/or daughters are often powerful and rich, so they are able to outfit their children with all sorts of useful tools which allow them to become very powerful themselves very quickly: which in turn means that they survive longer as adventurers and thus are the type most people have heard the most about.
That digression aside there is more than a bit of truth to the notion that wizards who marry each other are the most likely to have a marriage which lasts.
Wizardry is to a degree in the blood: there are those who become wizards without being seventh sons/daughters of seventh sons/daughters, but with the propensity to large families among most of the common races they make up the majority. This means that they often share certain background attitudes: habits of thrift, a mix of easy socialization and yearning to have time to ones self, a thirst for knowledge and also attention, and a strong degree of stick-to-it-ivness. These commonalities mean that marriages among wizards are often some of the most long lasting. This is not to say they are always so, some people are simply incompatible, but the probabilities are in their favor.
Thus you have decided Miss Beatrice Beverly Baudrillard will be the objective of your quest to find a wife: appearance and wealth are far less important than compatibility of spirit in your estimation and so you have your carriage take you around to the Baudrillard household.
The door open's and there stands Mister Baudrillard, a mighty mountain of a man, with shoulders that look like they belong on an Ox not a human, but you smile winningly and ask, "Good day to you, is your daughter Beatrice at home?"
What is Mister Baudrillard's answer?
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D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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