Disable your Ad Blocker! Thanks :)
Chapter 5
by Nemo of Utopia
Which way do you go, and do your daughters or any Men-At-Arms come with you?
Left To The Old Chapel, Both Your Younger Daughters, And 5 Men-At-Arms.
"Tobit, Hob, George, Heinrich, and Captain Marcus, with me and my daughters! We must clear the old Chapel of whatever foul use the Goblins have put it to! The Rest of you, five and six man squads, clear the upper levels first and then work your way down: if you start seeing Elvin or Dwarven Script turn around at once, for all your valor you lot are not yet a match for the horrors of the labyrinth. I don't care what manner of treasures tempt you on, they are all a trap, each and every one of them!" You declare, and the men, all of them that survived the fording of the moat, spread out to do as you have instructed.
You swiftly cover the ground to the doors of the old Chapel. To call it a 'chapel' is a major misnomer, you have seen smaller High Temples, but a Castle Manorial traditionally has a 'chapel' so that is what the dossiers you have read on the place called it. Unless things have been changed within massively, and there are no outer signs of such, it will have three floors above ground and two bellow, consisting of an average of 30 rooms each. On the Ground and second floors is he Entryway, Naive, Gallery, Shrine, and Sanctum-Sanctity, as well as a number of classrooms and Gallery-Alcoves containing the ruins of stained glass windows, you could in point of fact try to make your entrance by climbing through one.
On the Third floor, above the ceilings of the worship spaces, is the offices of the prelates of the various gods who once conducted services here on the appropriate holy days throughout the year. You expect the goblins' clergy will most likely be using them as living quarters.
In the first basement level is the fellowship hall and formerly consecrated ritual spaces, as well as the cloister for postulate clerics and the housekeeping rooms.
The Second Basement level was once upon a time a catacombs and reliquary, but when the castle was abandoned the people interred in the catacombs were removed, and re-buried in hallowed ground elsewhere; while the relics were relocated to other temples of the gods to whom they were consecrated. Still, you know how these things are, you are certain some 'dishonorable' ancestors were 'accidentally' left behind, and so you intend to clear out the skeletal undead the goblins have no doubt turned their long rotted corpses into...
You basically have three ways of getting inside, the doors to either side of the Shrine, the main doors at the Entryway, or climbing in through one of the ruined windows....
Which Way Do You Go?
- No further chapters
- Add a new chapter
Disable your Ad Blocker! Thanks :)
D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
- All Comments
- Chapter Comments