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Chapter 3 by Spooks Spooks

Check the shop and grab your starting items.

Hunters' Talisman and A Refillable Potion

"WAIT... I'm the JUNGLER!?" came her incredulous response, the mini map equipped to her arm dictating that every hero had chosen their lane already. Why in the world had the summoner chosen HER for this?

Peering over the countertop of the shopkeeper, she grumpily took her starting gold and grabbed a refillable potion and a Hunter's Talisman. Maybe she could make this work? Traditionally she was accustomed to being an ADC (Attack Damage Carry), building up damage through powerful items and blasting through the opposition!

Looks like she'll need to balance the difficult role of grinding money and experience off the monsters in the jungle and still provide support for all three lanes.

Inventory:

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Hunters Talisman : +150% mana regeneration in the jungle, UNIQUE – TOOTH: Damaging a monster applies HEALTH DRAIN, which deals 25 magic damage over 5 seconds while restoring as much as health.

+50 bonus experience upon killing large monsters. +30 bonus experience on monster kill for each level higher the monster is than you.

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Refillable Potion : Regenerates 6 health every half-second for 12 seconds, restoring a total of 144 health per charge. (Holds up to 2 charges that refill upon every visit to the store.)

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