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Chapter 3 by JimJoeBob JimJoeBob

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Guild of Heroes

A guild of adventure seekers capable of fighting off the monsters and evils of the world. It was established long ago, in one of the first empires, to fight back against growing threats and tame the once wild land. Now they stretch all across the contient and are controlled regionly while being centeralized in the orginal guild castle, Fort Cedrics. Indvividual guildmasters control heroes in entire countries and sometimes more than one, gathering all who wish to hold the honor if being a hero that fights to protect the people.

The guild is controlled by a council of retired heroes made up of the most legendary who chose to lay down their arms. A head guildmaster contacts all other guilds and sends intructions and guidance to the guildmasters unless it is an issue of great importance which is left for the council to decide upon. Guild ambassadors personally deliver messages to guildmasters as to protect the information, and check on a guild's status.

Guilds must be profitable to be mainatained as the council has grown greedy for salaries they do not need and have moved away from helping people for free. A portion of a quest's reward is sent back to the guild while the rest is used to pay staff and then finally the heroes who completed the quest. Aquintia's guild has long been abandoned as it the previous guildmaster did a lot of free or reduced fee work and also made many poor decisions. This lead to a small revolt by those opposite him and joined by angry heroes not reciving the pay they needed. The guild failed to hold its own in the battle and those loyal to the guildmaster where either slaughtered in the aftermath or **** into exile. The king of Aquintia was able to pay for restoration to his guild and allow them to come back and help his people against recently troubling times.

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