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Chapter 2
by AeylinFaith
(Don't add to this page click a link!)
Guide / FAQ
Comment any questions below!
Each tab on the prior page should already have described most you need to know about:
- Character sheets
- Dungeons
- Creature creation
But in case it isn't clear or I forgot things they will be listed here or below.We will go more in detail of how the game flows:
The player can choose their own character and adventure, however, they may or may not know what the dungeon has planned for them, prior runs or specific skills (and luck) might give them more advantage than others..
Each challenge will describe what the player has to overcome, either a puzzle, skill check for a trap, or a foe to beat.
For any obstacle you will have to roll a dice to determine your faith, success and failure numbers will be pre-determined, and so will the consequences! To determine your number you will be asked to roll I dice.
You can do so physically or virtually. D6 stands for six-sided dice. D20 for 20-sided dice.
Simply roll the dice and add your character's skill points to the number.
For example: You steadily make your way across the bridge, the planks creak beneath your feet.. Suddenly one snaps!
[Roll a D20 DEX check] (3+ 4= 7)
- 1-10 ... (FAIL & consequence)
- 10-15 ... (-1 stamina)
- 16+ ... (Success)
We click the 1-10 link/result and see what happens, in this case, we fail.
COMBAT
- Hits are guaranteed, however, if your opponent attempts to dodge it's your attack vs their dodge.
- Attacking vs Dodge. You will need to roll d20s to see if you can still hit. On a tie, the Attacker wins.
The bonus will be based on the weapon type requiring a: STRENGHT/DEXTERITY/INTELLIGENCE or:
Certain spells require a WISDOM/CHARISMA throw. - Dodge = as an action its 20+ Dexterity.
As a *reaction use 1 stamina to dodge. *can be done as a reaction to a hit.* - Blocking will happen when you fail to dodge!
If you don't attempt to dodge or fail you will try to block or absorb the hit! Roll a D20 + CONSTITUTION.
If it's higher than the attack you block.
Otherwise, remove your Armor number from the damage taken. - *Penetration ignores armour and block! It always does this amount of damage, but can be dodged.
Even with a 2 *pen damage against 5 armour it still deals 2. - *True Damage/True Hit These spells may ignore armour or always hit ignoring dodge.
- *Hyperarmour is immune to certain damage.
Losing all your Health will make you faint.
Losing all stamina makes you unable to dodge.
Losing all mana prevents you from casting spells.
RECOVERY
To recover your stats you will need to level up or find an item/relic/fountain within the dungeon that says it replenishes stats. The dungeon's challenges might chip away at your physical and mental resources
What's next?
- No further chapters
- Add a new chapter
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Smut Souls - Dungeons & Damsels
RNG RPG (Roll d20 and d6) and use your wits!
Get yourself a d20 and d6 and embark on an adventure! Each dungeon will have its own unique layout, challenges, monsters, traps, and puzzles. One path might lead you towards the treasure, others to failure.. Will you conquer the dangers that lurk behind these ancient walls? Will you ever escape or be to breed a new generation of beasts and monsters? Or will you become your own dungeon master and try to claim their sexual energy all for yourself? If you complete a dungeon you can head straight into another! (if available) if not create one! What type of race you play is up to you, human, elf, orc, anthro? The choice is yours. Certain things might change, but I suggest using your own judgement to tweak stat/results in your playthrough and instead of adjusting stats simply add loot instead or tweak stats slightly to make it more fair/consistant. These games/stories are meant to be hard but not unbeatable.
- Tags
- Chimaera, Hybrid, Oviposition, Ovipositor, Egg, knot, Insemination, Breeding, Mating, Fertilization, Impregnation, toad, Slime, Monster
Updated on May 9, 2025
by AeylinFaith
Created on May 8, 2024
by AeylinFaith
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