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Chapter 3
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What's next?
Get on your way. Time is money.
You make an extra effort to get Talvin situated on his horse, hoping he'll give a positive account to his father.
The rest of the short ride to Havensport is thankfully uneventful. You report to the gate guard where you were attacked and left the bandits. He sends a messenger to report to his captain. You tell him that you and Kheden will be staying at the local inn for at least a couple days if they need anything else, then ask Talvin to lead you to his home.
What's next?
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No Princesses?
Old nostalgic D&D-style story where the distractions are sturdy men instead of comely wenches.
Your choices will greatly determine your options. There is an overall feel of an old D&D game but without arguing over which rule book says what. This is a longish read, heavy on story. There will be personalities, and everything. Illustrations, too!
Updated on Feb 13, 2018
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Created on Jun 8, 2017
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With every decision at the end of a chapter your score changes. Here are your current variables.
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