Disable your Ad Blocker! Thanks :)
Chapter 4
by SolarisNova
What's next?
Archive part 3 (not a chapter)
Bees, preadator, bust energy, beside yourself and mind slaver (delolified version)
Optional rule: each column is a hive under the leadership of that column queen and all 3 hives are under hornet empress' protection as they are the last 3 bee-girl colonies after the heroes did a mass genocide after confusing them for hornets.
Optinal rule: can be aquired after eating 3 enemies
New power up: spots: requires absorption, stolen perfection and extra lives; when a pred consume prey and fully absorbs them a small birthmark like spot in the vistage of the prey's face appears on the body, not only does this allow preds to essentially utilize any special abilities or hidden talents they prey had but should they pred take any fatal damage the oldest spot dulls for a time before fading entirely and the pred loses all assets linked to that spot.
Aof optional rule: for every prey consumed is is point, and everything becomes available for purchase
Optional rule 1: pick two
Optional rule 2: pick 3 and take drawbacks from the picked options
Optional rule 3: don't take any but you can find the recipes for them and there effects are temporary and the drawbacks happen at random
Optional rule: you can find the recipe for the pill in the ancient dungeon core's dungeon
Aof optional rule: every potion after the initial one is 10 sparkd but the potion take a bit of time to make
New options
Controle means upgrades
Telepathy
- Stage 2: Mind control resistance is ignored completely against your mind controlling powers, and immunity is weakened to a state of resistance. 2 points
- Stage 3: Your mind control becomes so powerful, that even immunity to it is impossible. 4 points
Hypnosis
- Stage 2: You are now capable of broadcasting and using your Hypnosis through technology, such as creating a video with a black and white swirl to hypnotize people and mind control them. 2 points
- Stage 3: You can now use things like dream weaving to hypnotize people as they sleep inside their dreams, it will be just as if you did it in person. 3 points
Sigil
- Stage 2: Markers no longer break the Sigil. 2 points
- Stage 3: Nothing can no longer break the Sigil, it stays there permanently until you free the ****. 3 points
Familiar
- Stage 2: 2 familiars 2 points
- Stage 3: 3 familiars and can bypass any anti mind control abilities of any kind. (Immunities and resistances) 4 points
Ritual: There are no upgrades for this method.
Anchor
- Stage 2: Anchors are harder to remove, requiring a key or password. 2 points
- Stage 3: Anchors can only be removed by you and bypass Mind control resistances 4 points
Siren Song
- Stage 2: It only takes one time for you to bewitch someone with song to control them and keep control over them permanently. Also by singing for even longer, you can bypass resistances and weaken immunities to your mind control; 3 points.
Parasite: Slightly expanded on as there are now different stages of the worms that are as followed
CT = Control time
WBT = Worm breeding time
DT - Dissolve time.
Stage # - CT - Sizes cm- Feeling - WBT - DT
stage 1 - 30min - 10-20 cm - very squishy - 7 days - 4 days
stage 2 - 10min - 10-15 cm - very squishy - 8 days - 2 days
stage 3 - 4min - 9-10 cms - very squishy - 10 days - 1 day
stage 4 - 1min - 5-6 cms - very squishy - 13 days - 12 hours
stage 5 - Instant - 1-2 cms - very squishy - 17 days - 6 hours
Power stages:
- At second stage, the parasite will dissolve into the host and become permanently attached to that ****, basically making them your **** until you set them free on your own :3; 2 points
- At the third stage you can turn 10 5th level parasite intoaa few forms a tentacle monster that can better breed and create 5th level parasites easier and quicker (8-12 worms when breeding) or a parasite suite that enhances **** capabilities; also You can squish a worm into juice and give it to someone to make them a Mind Slayer under your thrall, but they cannot pick Parasites as a means of control; 4 points
Contract
- Stage 2: Contracts will no longer be broken if the contract is destroyed, also if you come up with some kind of hooking point, people will be more likely to make contracts. 2 points
Perks
- Weapon waifu: basically you grant your slaves the power to turn into indestructible weapons that can be used. Cost 2 points
- Magical training: they gain access to magic and have the knowledge of and archmage or archpriest your choice of which. Cost 2 points
- Hammer space: your **** gain access to theor own personal hammer spaces, that you also have access to
- Chocolate factory: You can change the race of your slaves. Cost 1 point. Free with flesh sculpture
- Tailored boons: Any kinks that you have that aren't a boon already? Well with this boon you can craft new boons that have to do with your kinks and fetishes and put them to use. Cost 2 points
- Military training: upgrade to combat training; You can give your slaves advanced military training. Cost: 1 point
- Combat master: upgrade to military training; You can triple your slaves combat abilities twice. Cost 1 point.
- Maid +: upgrade to maid training; You can make it like your slaves were maids their whole life and you can even give them a maid archtype, Cook, Cleaning, Sex, Battle Maid, anything you really see maids in the media for. Cost 1 point.
Powers:
- Drone creation: cost 2; requires parasite, hammer space, hivemind, fertility; you can instead of making a parasite you can choose to make a drone whose has one of the following jobs, their sizes range; scout: these guys are flyers and are the size of little brown bats but look like insects of some kind, they are your eyes and ears for long distances surveillance, regardless if you have Telepathy or nor; scavanger: these guys are roughly the size of a medium sized dog and resemble a reptile of some kind that has the posture of a gorilla and have decent all terrain and aquatic mobility and can make a basket like cage on theit backs that doesn't impeed movement, they are basically your collectors of the ground and in the water; breeder: look like face huggers but they can penetrate any orifice and after a bit of hummping dump its payload into it essentially breeding that orifice, save those located in the head, and from there succumorph girls are born, they come out as white snake-slug like creatures that quickly grow, molt and pupate into their adult stage.
- Skill increase: You can increase any of your skills to a divine level, and by skills I mean things like cooking, drawing, painting, etc. 2 points
- Necromancy: requires immortality; this power allows you to enslave the dead for your use. 2 points
Succumorph girls: sired from beeder drones, they are born as white snake like creatures that after getting the proper nutrients, several growth molts and a pupation period come out in their youngling form and after a bit of time they will reach their matured form, these their sizes very as that mostly depends on the mother's genetics, they are fully loyal to you and they can be bestowed any boon you may have, that also can come in a variety of colors you can choose from (black, white, red, blue, green, yellow, orange, pink, indigo, violet, brown, tan, grey, ect.), but the color has to be applied before their born. They can be impregnated to produce more breeders and are viable for breeders to well breed to produce a higher tier Succumorph girl, their tails are not only weapons but also a male reproductiveorgan to produce not only breeder drones but the other drones types as well, also if you have monsterfication alongside drone and aquired your first succumorph girl you can turn your slaves into succumorph girls. Succumorph girls are extremely powerful physically, can climb vertical surfaces with ease and are able to survive in environments with low to zero survivability rates, they also are capable of draining energy from targets to weaken them to bring back to you for enslavement.
Optional rule: you find the mind worm yourself after discovering the ritual in question in the ancient dungeon core's dungeon and in doing so you can take multiple hypnosis types and make new ones, also skip on the free slaves on the last page as you got the power on your own so no free handouts for you
Minor changes: changing deus vult, star guardians and the Abyss to the church, magical girls/light witches, and monster girls (i don't think i need a reason for making the changes do i? no? good), also I'm allowing for multiple pacts and as for the grail it can be your favorite fate character instead (heck technically the grail one can be taken multiple times but you wont gain any more points from it, just saying) also up the points for the pacts by 2 points each
Aof optional rule: drinking the fluids of a mind worm that has matured from a stage 5 controle parasite grants 10 sparks, the chances of a stage 5 parasites matuing into a mind worm is a 1 in 100 parasites and a year long chrysalis pupation process
Succumorph girl (fully matured, umbra)
What's next?
Disable your Ad Blocker! Thanks :)
Meta Monster isekai
A isekai monster with jump chaining and meta options
An isekai with a meta twist
Updated on Jun 11, 2025
by Arthor Thomarius
Created on Apr 6, 2024
by SolarisNova
- All Comments
- Chapter Comments