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Chapter 17 by TMJ2008 TMJ2008

How do your classes for the day go?

About as well as usual...so not very.

Your classes for the day seem to fly by though, honestly, maybe that's just how you wanted it to feel. Your classes rarely went well, no matter how you tried. Still, you always went in with high hopes and optimism in your heart. That, however, rarely helped matters.

Your enchanting class continued in much the same way it started: inauspiciously. You'd already been late and gotten assigned extra after class work, but then your actual assignment didn't go as planned. You'd been trying to enchant a set plate armor into being lightweight and flexible rather than rigid and heavy. It was a common enchantment for mage-smiths who crafted armor as armor that remained as strong and tough as steel plate yet could move and bend as though it were nothing more than cloth was in high demand. It blended comfort and usability and was one of the enchantments every mage-smith should be able to use...except you.

Your enchantment, at least today, ended with your making something that was indeed flexible and lightweight, but also something as fragile as paper. It couldn't even withstand a bit of tempering with your hammer, let alone an actual attack from a fight. You sighed as you think that, perhaps, you had used too little magic again. But, then, that was always your problem. Too little magic to accomplish much larger goals than you could actually handle. Not that that ever stopped you from trying.

Your next class, Rune and Glyph Etching II, doesn't go much better. You, as always, are great at the physical part of actually etching runes and glyphs into equipment, your skill at actually crafting things always the high point of your educational efforts. Actually working magic into them, however, is difficult. Unlike normal enchanted items, which are always empowered with the magic worked into them, runes and glyphs hold a magic charge within them that must be "ignited" by the wielder's own magical energy. Many runes and glyphs can be personalized in order to make sure that only the one who the item was made for can wield it at full power, but such rune-working is costly (both in mana from the crafter and gold from the one who wishes to buy such a weapon).

Your runes and glyph are always perfectly etched, their form without flaw, and this time is no exception as you engraved a sword with an ice rune that would cause the sword to bite with bitter freezing cold as well as steel. The magic you worked into it, however, left much to be desired. At most, the sword got a bit cool. It would have been refreshing to put against your brow on a hot day, but it surely wasn't going to freeze anybody's blood in their veins or leave one with ice forming on their skin. In other words, it was underwhelming, to say the least.

Your next class was one of the few you were actually good at. Mostly because it was purely studying. Fauleki Academy: A Storied Past, was what they called the history class you were required to take that covered the history of the Academy from it's creation until the current years. It was tedious to many, but you, who enjoyed reading and learning, found it fascinating. You quite enjoyed the class, as a matter of fact, and so you excelled. You were top of your class in history, though many students (and some teachers as well) thought it a useless subject to be well-versed in. Especially when you couldn't work the magic that you were supposed to be learning here correctly.

Still, that class hit the mid-point for your day and then the time for a meal break came and you headed out of your history class with Lime (who had behaved well enough...though she'd dozed a few times, you'd noticed) right behind you.

Do you make it to the school's dining hall without incident?

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