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Chapter 3
by moonblack
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[Spells]
Mend – no requirements, cost varies based on damage to cloth, restores damaged clothes. Slow spell, exact duration depends on how badly a piece of clothing is damaged
Casting time: varies
Divine North – no requirements, cost 1 mana, for the next 10 minutes the caster knows which way is north
Casting time: 1 second
Light – no requirements, cost 1 mana, creates a small ball of light that illuminates everything within a 3 meters radius. Lasts (Spellcraft level *10) minutes
Casting time: 1 second
First Aid – no requirement, cost 2 mana, heals 1d6 HP per use
Casting time: 3 second
Minor Glamour – no requirements, cost 10 mana, for the next 60 minutes the caster gains a +1 bonus to Charisma
Casting time: 10 secionds
Touch of Weakness – no requirements, cost 20 mana, lasts 1 hour, every successful hit decreases the target's Strength by 1 point. Weakening effect lasts 1 minute, but the duration is reset the next time the same target is affected by by Touch of Weakness
Casting time: Instant
Quiet Step – no requirements, significantly reduces the sounds made by the caster when walking.
Casting time: 5 seconds
Upkeep cost: 1 mana every second with no Spellcraft skill, 1 mana every 2 seconds with Spellcraft I, 1 mana every 10 seconds with Spellcraft II, 1 mana every 30 seconds with Spellcraft III, and 1 mana every 60 seconds with Spellcraft IV
Fire Bolt – requires Spellcraft I, cost 1 mana, range 10 meters, chance to set the target on fire if it hits: Spellcraft level *5. Has an accuracy bonus. Deals 2d8 fire damage
Casting time: 1 second
Fireball – requires Spellcraft I, cost 5 mana, range 10 meters, explosion radius 2 meters. Creates a ball of fire that is thrown at a target. The ball itself deals 1d6 fire damage to whatever it hits. The explosion deals an extra 2d8+Spellcraft level-1 fire damage to all within its range. Spellcraft II allows the caster to increase the damage of the spell by spending extra mana when casting – each point of extra mana used increases damage by 1. Chance to set each target on fire = Spellcraft level *5
Casting time: 3 seconds + 1 extra second for each mana point spent to increase the damage
Wall of Fire – requires Spellcraft I, cost 10 mana, range 3 meters. Creates a wall of fire 3 meters wide and 3 meters high. The wall lasts for (Spellcraft level*15) minutes or until the caster extinguishes it. Deals 3d6 fire damage to all who pass through it, plus an additional 3d6 fire damage for every second spent within the flames. Spellcraft II allows the caster to spend extra mana when casting the spell to increase damage, duration and/or size of the wall
Casting time: 10 seconds
Ice Circle – requires Spellcraft I, cost 5 mana. Spikes of ice erupt from the ground forming a circle around the caster. Anyone hit by the spikes takes 1d6 piercing damage and 2d6 ice damage. Hits both allies and enemies. Spellcraft II allows the caster to increase the spell’s damage by half the caster’s intelligence, but at the cost of increasing casting time to 2 seconds
Casting time: Instant
Ice Bolt – requires Spellcraft I, cost 1 mana, range 10 meters, chance to freeze the target if it hits: Spellcraft level *5. Has an accuracy bonus. Deals 2d8 ice damage
Casting time: 1 second
Ice Javelin – requires Spellcraft I, cost 5 mana. Creates a Javelin made of ice that can be used a weapon (melee or ranged). Because it is created by magic it counts as enchanted and has an accuracy bonus. Lasts (Spellcraft*15) minutes
Casting time: 5 second
Lightning Bolt – requires Spellcraft I, cost 1 mana, range 10 meters, chance to stun the target if it hits: Spellcraft level *5. Has an accuracy bonus. Deals 2d8 lightning damage
Casting time: 1 second
Arcane Bolt – requires Spellcraft I, cost 1 mana, range 10 meters, has a critical hit chance if it hits: Spellcraft level *5. Has an accuracy bonus. Deals 2d8 arcane damage, plus an additional 3d6 in case of a critical hit
Casting time: 1 second
Healing Touch – requires touch and Spellcraft I, cost 2 mana, heals 2d8+Spellcraft level*2 HP per use
Casting time: 2 seconds
Minor Heal – can be used from a distance, requires Spellcraft I, cost 2 mana, heals 2d6+Spellcraft level HP per use
Casting time: 2 seconds
Comprehend Language – requires Spellcraft I. Cost 2 mana, lasts 10 minutes and then needs to be renewed. Allows the caster to understand any language (written and spoken), unless there’s some sort of magical interference (such as a spell). Does not allow the user to actually speak the language, just to understand it
Casting time: 10 seconds
Required to learn spells for speaking other languages
Lesser Glamour – requires Spellcraft I and the spell "Minor Glamour", cost 10 mana, for the next 60 minutes the caster gains a +2 bonus to Charisma and +5 to Seduction rolls against one gender of the caster's choice
Casting time: 10 seconds
Silent Step – requires Spellcraft I and the spell "Quiet Step", casting cost 5 mana, the caster's steps make no sound at all when walking. Spellcraft II allows the caster to pay 10 mana (instead of 5) when casting the spell in exchange for also reducing the sound made by running. Spellcraft III allows the caster to pay 20 mana when casting the spell in exchange for completely silent running. Upkeep cost: 1 mana per second with Spellcraft I, 1 mana every 5 seconds with Spellcraft II, 1 mana every 10 seconds with Spellcraft III, and 1 mana every 30 seconds with Spellcraft IV
Casting time: 10 seconds
Mana Shield – requires Spellcraft II. Cost 0 Mana. While active any damage the caster takes will reduce mana reserves – 1 mana for each point of damage. Lasts until turned off or until the caster runs out of mana.
Casting time: Instant
Glamour – requires Spellcraft II and the spell "Lesser Glamour", cost 10 mana, for the next 60 minutes the caster gains a +3 bonus to Charisma and +5 to all Seduction rolls
Casting time: 10 seconds
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[QUEST] Adventures in Syrada
A girl's adventures
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