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Chapter 3 by moonblack moonblack

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[Skills]

Each skill has four levels: Basic (I), Advanced (II), Expert (III) and Master (IV)

Spellcraft: Increases the max number of starting spells (+1 starting spell per level). Most spells require a certain level of Spellcraft to learn

Channeling: Increases max Mana and the mana regeneration per hour
Novice: +10 max mana, mana regeneration increased to 2 per hour
Advanced: additional +15 max mana (total +25), mana regen 3 per hour
Expert: additional +25 (total +50), mana regen 4 per hour
Master: additional +50 (total +100), mana regen 5 per hour

Toughness: Ability to endure blows and resist certain negative effects, such as poison or frostbite. Increases max Hit Points
Novice: +20
Advanced: additional +30 (total +50)
Expert: additional +50 (total +100)
Master: additional +100 (total +200)

Diplomacy: Sometimes using **** is not the best solution. This skill helps with persuading people and spotting other people’s attempts to manipulate the character

Intimidation: Sometimes it’s better to threaten or scare people instead of trying to be nice and persuade them. This skill helps with that and with not getting intimidated by other people

Seduction: For when the main character wants to seduce someone, or when someone is trying to seduce her but she wants to resist

Melee Combat: Sooner or later fighting ends up being the only solution. And sometimes there’s no time to get away. In such cases you’ll be glad to know how to fight in melee

Ranged Combat: Melee combat is dangerous. Shooting people from a safe distance with a bow or crossbow is much safer. Also helps when someone tries to shoot you instead

Combat Casting: Casting spells is not that easy while someone is trying to kill you. A bit of training helps a lot…

Lore: Knowledge about various things: history, geography, myths, old languages…

Arcana: Knowledge about various magic-related things
Note: Arcana and Lore help with identifying items (and possibly with realizing an item is cursed)

Sneak: Sometimes sneaking around the enemy and avoid a confrontation is the best way

Lock Picking: Helpful when people have "forgotten" to leave their doors open, or their chests unlocked, or other similar situations

Pick Pocketing: Helps separate people from their money, and helps keep your money where they belong…

Traps: Knowledge about traps: Spotting traps, setting up traps, disarming traps…

Exploit Weakness: Knowledge about finding and exploiting weaknesses, be it a weakness in the target’s armor, or a weakness in a creature’s body structure, or the good old "stabbing people in the back"

Woodcraft: Knowledge about living and surviving outdoors, for when you are away from civilization, be it in the forest, or the mountains, or some other place with few people

Combat Tactics: Knowledge how to fight when facing multiple enemies and how to make the most of one’s allies during combat

End

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