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Chapter 3 by bejjinks bejjinks

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(Further explanations of the variables)

Formula for determining levels: (strength + agility + (stamina / 10) + skill + tricky) - 40 = level

For the player,

a level of 5-7 gets converted to a 1,

a level of 8-10 gets converted to a 2,

a level of 11-13 gets converted to a 3,

a level of 14-16 gets converted to a 4,

a level of 17-20 gets converted to a 5,

For each foe,

a level of 5-6 gets converted to a 1,

a level of 7-8 gets converted to a 2,

a level of 9 gets converted to a 3,

a level of 10-11 gets converted to a 4,

a level of 12-13 gets converted to a 5,

a level of 14 gets converted to a 6,

a level of 15-16 gets converted to a 7,

a level of 17-18 gets converted to an 8,

a level of 19-20 gets converted to a 9,

opponents and foes:

1 = Ryan

2 = Jack: if **** = false, this opponent is not available.

3 = Bob: if **** = false, this opponent is not available.

4 = {lover}: if lover does not equal male, this opponent is not available.

moves:

1 = using tricky to remove opponents shorts

positions:

0 = starting position, both you and your opponent stand facing each other.

1 = starting position, you on all fours while your opponent is above you.

2 = starting position, your opponent is on all fours while you are above him.

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