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Chapter 8
by Nemo of Utopia
What does she say next?
"- I Am Sorry, But Your Visit Has Been A Waste Of Time."
"Yes, and I am sorry, but your visit has been a waste of time," Beatrice begins. "I don't know how I gave you the wrong impression, but there is something you don't seem to realize about me: I am not interested in you in that way, nor any other man for that matter. I am doomed to live and die a virgin, for only the poetry of the Amazons holds any fire for me, and they lie across the Tyrolean Ocean while my oaths of allegiance are to Lore and it's Queen, thus I will never see them," she explains sadly.
"I am touched by your interest, I truly am, but there can never be aught between us save friendship. You require heirs, and giving them too you would be about as fulfilling as a diet of bread and water. You deserve a woman that can love you, and be loved in turn. I hope you find her some day, but I am not she," Beatrice continues, as your heart sinks to your boots.
"Yet, there is one small thing I could do for you: should you find someone else, I can put in a good word for you. Women gossip, and often head that gossip, and there is much of a positive cast I could say about you, for you are a virtuous man, and were conditions otherwise I might accept you here on the spot..." She finishes, and at last you find your voice...
What do you say, now that the cards are all on the table?
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D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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